Ariel Ulrich, Blog Post #5

Real World Value of Risk versus Prof. Shirk's Modified Risk

    Last year, my friends and I played a lot of board games online because of COVID-19. One of these games was Risk. I had never played Risk before, though I did know what it was, and I remember that after playing for the first time, I didn't really like it all that much. World domination seemed like a strange goal to me and almost too simple. Everyone goes around, rolls the dice, fortifies, attacks, conquers and repeats. There doesn’t seem to be much substance to the game. However, I think that the modified version we played in class was much more interesting and had quite a few skills to teach. 

    The most beneficial change between regular Risk and Professor Shirk’s modified version (which I will refer to as PS Risk from here on) was the objectives of the game. With regular Risk, the objective of each opponent is world domination. There is nothing of substance here. Oh okay, so you want to rule the entire world. Congratulations, your mission aligns with every other super villain out there. It seems just a bit too childish. However, with the PS Risk, each person/team has a different and secret goal. These include things like holding a territory with the permission of the other teams or creating twelve alliances, which is a great deal more difficult than it sounds. These objectives resemble a much closer image of what real life international politics are like. Everyone has an objective and more often than not those are all different or have different motivations. Additionally, in real world politics, you can only ever really have an idea of what someone wants, you can’t ever know for certain. The different objectives and because they are undisclosed to anyone not on the team, makes the game a lot more interesting and provides a better scope into world politics.

    One of the most important aspects of real world politics is the deals and alliances that are created. In Risk, there are little to no alliances made and everyone is always in a state of war with each other. I do recall that when I played with my friends we would talk about alliances and if they were against the rules or not, but in the end you can’t be anyone’s ally all the way through because there is only one person left on the board. In PS Risk, this looks very different.  Allies and neutrality and the state of war are all a big part of the game. This to me resembled a very true part of global relations, the processes that states have to go through to do literally anything. Just like mirror to real life, in PS Risk a team has to propose an alliance or neutrality or declare war and then the other team has to accept it or not and you also have to be neutral first before declaring war or proposing an alliance. All of this takes work too. You have to negotiate with the diplomats and other teams to try to find a way that you can come to an agreement, or not depending if you want to declare war. It is complicated and can get a little messy, and this perfectly describes international politics. They are messy and take effort and negotiation and compromise and discussion, and PS Risk does a good job of teaching and demonstrating that vital detail of global politics.

    Now, PS Risk is not the perfect tool because at the end of the day there is a winner and loser and that is not necessarily true with international politics. The rules were also not perfect, but I think this unintentionally showed how the rules of real life politics are also not perfect. Almost always, there are possible loopholes. I do feel though that PS Risk adequately simulated international politics and relations and helped the players understand how to negotiate and compromise and strategize on a global scale. PS Risk also demonstrated how important it is to try to not just understand your own objectives but also understand what it is your opponents and allies are trying to achieve. Risk is a fun, simple game, but PS Risk is a much more complicated and interesting game that gives a good amount of insight to what international politics truly are.


Comments

  1. I thoroughly enjoyed reading your analysis of the game and I agree with many of the points you made. As a member of the black team, it was hard for our group to find ways to provide other teams with incentives to stop fighting wars and conducting advances into new territories. In some cases, we tried to offer some of our own territory, resources or armies to allied nations so they could end conflicts and help to achieve our goal. Unfortunately, this only worked for one or two rounds before more wars were started. Though countries don't declare war on a whim in the real world, I think my experience on the black team helped me to understand how countries negotiate and determine what is a "fair trade." Like actual international debates and summits, it is clear that the game was complicated, complex, and personally, it was quite difficult to guess what the goals of the other teams were.

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  2. This is a very strong analysis! Although I originally was under the impression that PS risk wasn't realistic, after comparing it to Risk, I now see what can actually be translated to international politics in the real world. As part of the green team, our only goal was to occupy 10 territories (needed to be on or be next to resources). We were an ambitious team, and constantly at war with everyone it felt like. Although this was just a board game, it became exhausting losing troops over and over again just trying to gain territories. Your point about never truly knowing someone's goal is also very strong; it reminded me of the Russia-Ukraine crisis and how it seems that everyone has just been trying to figure out what Putin is planning.

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